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1. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
Busta Rock wrote: Serendipity Lost wrote: Your idea takes the aquisition of moon goo out of the pvp arena. You're just changing it to 'free stuffs for everyone' I think your approach it bad. I think goo has great potential to generate pvp....
- by Sindjin Hawke - at 2014.10.08 01:55:00
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2. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Sindjin Hawke wrote: All the more reason to change moon mining based on the PI philosophy and allow it everywhere. No more wars over the seeded areas by large coalitions. Perhaps then there would be no more huge financial ...
- by Sindjin Hawke - at 2014.10.07 20:04:00
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3. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
All the more reason to change moon mining based on the PI philosophy and allow it everywhere. No more wars over the seeded areas by large coalitions. Perhaps then there would be no more huge financial incentive to monopolize areas and we may see a...
- by Sindjin Hawke - at 2014.10.07 19:24:00
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4. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: I still prefer my own silly idea: Make moons produce P0 materials and have harvesters beam them directly to the POS where they can be refined to P1s and moon materials with varying efficiency (depending on the moon material rar...
- by Sindjin Hawke - at 2014.10.07 17:57:00
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5. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
Busta Rock wrote: AFK isk faucets (moon goo) are the ROOT of the problem. NOT any perceived issue with power projection via long-range capital jumping. frankly, the moon mining situation should have been dealt with YEARS ago, via implementing P...
- by Sindjin Hawke - at 2014.10.07 17:18:00
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6. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Sindjin Hawke wrote: Moon mining and reactions should be available in high sec; granted in lesser quantity , similar to how planetary resources are concentrated more in lower security space. Also... Hi sec POS owners ...
- by Sindjin Hawke - at 2014.10.07 16:47:00
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7. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
DaReaper wrote: I disagree, only because I personally believe moon mining needs to die. The moons should all dry up and you should have to find new moon ore in belts. Thus making moon mining an active activity and not a passive activity. This...
- by Sindjin Hawke - at 2014.10.07 16:13:00
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8. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
There are lot of pilots in highsec. We want people to move and get into low and null for more pvp. The problem as I see it is that people don't want to take risk. In order to make enough isk to feel comfortable with losses, takes a lot of game tim...
- by Sindjin Hawke - at 2014.10.07 15:15:00
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9. Proposal: Shuffle moon goo! - in Player Features and Ideas Discussion [original thread]
Moon mining and reactions should be available in high sec; granted in lesser quantity , similar to how planetary resources are concentrated more in lower security space. Also... Hi sec POS owners should be able to utilize reactors... Why not let t...
- by Sindjin Hawke - at 2014.10.07 11:01:00
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10. moons material - in Player Features and Ideas Discussion [original thread]
Open high sec moons for harvesting... More limited in concentration similar to PI materials. And allow high sec POS's to make reactions. Flame away.
- by Sindjin Hawke - at 2014.10.05 12:18:00
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